C++ : Constructors and destructors
PART 4
Q19: What is a constructor? Why would I ever use one?
A: Objects should establish and maintain their own internal coherence. The
`maintaining' part is done by ensuring self-consistency is restored after any
operation completes (ex: by incrementing the link count after adding a new link
to a linked list). The part about `establishing coherence' is the job of a
constructor.
Constructors are like `init functions'; they build a valid object. The
constructor turns a pile of incoherent arbitrary bits into a living object.
Minimally it initializes any internally used fields that are needed, but it may
also allocate resources (memory, files, semaphores, sockets, ...).
A constructor is like a `factory': it builds objects from dust.
`ctor' is a typical abbreviation for constructor.
Q20: What are destructors really for? Why would I ever use them?
A: Destructors are used to release any resources allocated by the object's
constructor. Ex: a Lock class might lock a semaphore, and the destructor will
release that semaphore. The usual `resource' being acquired in a constructor
(and subsequently released in a destructor) is dynamically allocated memory.
`dtor' is a typical abbreviation for destructor