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Customizing the Ambarella firmware

How to customize the firmware of a SJCAM SJ8 Pro action camera, using BitrateEditor

In this page there are some notes about customizing the firmware of the SJCAM SJ8 Pro action camera, using the BitrateEditor software. BitrateEditor is not just about bitrates, it can also change firmware tables about gamma values, YUV values, exposure and many others.

On many cameras based on the Ambarella SoC (but also Novatek based cameras have this opportunity) it is possible to tweak the firmware changing specific values and tables, to customize several parameters: bitrates, YUV settings, gamma correction, chroma correction, 3D-LUT tables, etc. There is an active community of hackers which produces modded firmwares that you can flash on the camera, generally using the official upgrade procedure. Each firmware is specific for a make/model, it is based on a specific released official version and it contains the necessary poke(s) directly into the binary file. Generally the source code of the firmware is not available, either documentation about features and data structure is missing, so the big work is done by reverse engeneering and countless trials.

Unfortunately it seems that the hackers community is very jealous of their findings, hardly anyone writes complete documentation and it seems that the main interest is to prove our own supremacy by publishing as many mods as possible, without documenting exactly what was done inside. A notable exception is the BitrateEditor software by V_Max hacker; being released as open source it is a source of very useful information on the internal structure of firmware files.

Anatomy of the Ambarella firmware

We used firmware 1.3.2 released in date 2020-06-08. Using a Python script which I wrote (see ambarella-h22-firmware-tools), it is possible to inspect the content of the firmware file SJ8_FWUPDATE.bin; it contains the following sections:

SJ8 Pro 1.3.2 Firmware File Header - Sections Table
Len (+header) ~CRC32 Running CRC32 Offset Content
26095616 0xE1744B4A 0xE1744B4A OK 0x00000230 RTOS image flashed into mtdblock1.
3541248 0xB6201EA3 0xB6201EA3 OK 0x018E3230 ROMFS flashed into mtdblock2.
5366016 0x9A1E6759 0x9A1E6759 OK 0x01C43B30 ROMFS flashed into mtdblock3.
6590728 0x4898C473 0x4898C473 OK 0x02161C30 Linux kernel flashed into mtdblock4.
10699008 0x8CC124AC 0x8CC124AC OK 0x027AAD38 GNU/Linux Squashfs filesystem flashed into mtdblock5.
Ambarella Firmware Sections found by Magic 90EB24A3
Header Section Len CRC32 Version Date Memory Flag
0x00000230 0x00000330 26095360 0xF42BD26A OK 0.1 2020-06-08 0x00020000 0x31C5E000
0x018E3230 0x018E3330 3540992 0xCB683D41 OK 0.1 2020-05-12 0x00000000 0x06C10000
0x01C43B30 0x01C43C30 5365760 0x45520C76 OK 0.1 2020-05-12 0x00000000 0x0A3C0000
0x02161C30 0x02161D30 6590472 0xEB6ACD7A OK 0.1 2020-05-12 0x3A680000 0x00000000
0x027AAD38 0x027AAE38 10698752 0x5686EF50 OK 0.1 2020-05-12 0x00000000 0x00000000

Refer to the comments contained into the ambarella-h22-firmware-unpack script for a first analysis of file structure.

Bitrate and GOP

It is possible to customize bitrates and GOP values for all video modes. Launch the SJ8Pro.bitrates.bat script:

The SJCAM SJ8 Pro camera has very high default values for the Group of pictures, i.e. the recorded videos have only one keyframe per second. This is bad when you want to cut videos on sub-second boundaries without re-encoding the stream. I rather prefer 4 keyframes per second: at 30 FPS this means a value of 8 for GOP-N.

Changes will be written into firmware section #1 (the RTOS image). The GOP table is found using a magic string at offset 0x0188A880, the actual table is layed-out starting from offset 0x0188A8C0 and consits of 86 rows, each containing four 32bits values:

Offset Content Notes
0x0188A880 0xE9030000 0xC05D0000 - 0x01000000 0x000AA005 0x000AA005 0x0910 Magic string
0x0188A8C0 0x01000000 0x20000000 0x20000000 0x00000000 First GOP M / GOP N value
0x0188AE10 0x01000000 0x18000000 0x18000000 0x000F7008 Last GOP M / GOP N value

YUV profiles

YUV profiles are applied probably very early into the video processing pipeline by the Ambarella processor. They can alter the color space of the images by acting on the luma (the overall brightness) and the chrominance (the colors); a YUV profile defines some mathematic rules to alter luma and chrominance to satisfy particular needs.

The SJ8 Pro firmware contains 28 YUV prfiles, they are stored inside the files de_default_still_Imx377 and de_default_video_Imx377 contained into section #3 (the ROMFS section at firmware file offset 0x01C43C30). BitrateEditor can show all of them launching the SJ8Pro.yuv.all.profiles.bat script:

All YUV profiles

Only four profiles from the above are actually used: Video VIVID, Video FLAT, Photo VIVID and Photo FLAT. There are also two additional profiles hard coded into the section #1 (the RTOS image), which are used by default at power-on: Video default and Photo default. You can launch the SJ8Pro.yuv.bat script to see all of them:

YUV profile: Video Default

YUV profile - Video FLAT

Each profile consists of six values because there are two parameters for each component Y, U and V. The numbers define a linear transformation: the first one is the multiplier (the slope of the linear equation), the second number is the offset (the y-intercept of the line). The multiplier is intended to be divided by 1024, so a value of 1024 means actually 1024 / 1024 = 1 (i.e. no changes on the raw value).

Value Range Notes
Y 0 ÷ 2048 Multiplier for the luma signal, i.e. the brightness of the image.
U 0 ÷ 2048 Multiplier for the blue projection (blue - luma).
V 0 ÷ 2048 Multiplier for the red projection (red - luma).
Y-offset -128 ÷ 127 Shift brightness from black to white.
U-offset -128 ÷ 127 Shift colors from yellow to blue.
V-offset -128 ÷ 127 Shift colors from green to red.

Values for Y, U and V are unsigned integers in the range 0 ÷ 2048, values for Y-offset, U-offset and V-offset are signed integers in the range -128 ÷ +127. Each YUV profile occupies 24 bytes into the file.

File de_default_video_Imx377
Profile Video VIVID
Offset Value Data Type
0x26 Y 2 bytes unsigned integer
0x28 ??? 6 bytes * 0x00
0x2E U 2 bytes unsigned integer
0x30 ??? 6 bytes * 0x00
0x36 V 2 bytes unsigned integer
0x38 Y-offset 2 bytes signed integer (2-complement)
0x3A U-offset 2 bytes signed integer (2-complement)
0x3C V-offset 2 bytes signed integer (2-complement)
Profile Video FLAT
Offset Value Data Type
0xA2 Y 2 bytes unsigned integer
0xA4 ??? 6 bytes * 0x00
0xAA U 2 bytes unsigned integer
0xAC ??? 6 bytes * 0x00
0xB2 V 2 bytes unsigned integer
0xB4 Y-offset 2 bytes signed integer (2-complement)
0xB6 U-offset 2 bytes signed integer (2-complement)
0xB8 V-offset 2 bytes signed integer (2-complement)

As stated above, changes will be written by BitrateEditor into sections #3 (the ROMFS section at offset 0x01C43C30), inside the files de_default_still_Imx377 and de_default_video_Imx377. Instead the default video profiles are hard-coded into section #1 (the RTOS image); firmware 1.3.2 has the profiles hard-coded at offset 0x18D3C8A and 0x18D3F72 relative to the section begin.

Using ImageMagick to preview a YUV profile

You may want to experiment with YUV values to obtain a specific image result, but surely you don't want to flash a new firmware on each try! You can use ImageMagick to preview the YUV transformation on a single frame recorded with a neutral setting (1024 as the multiplers and 0 as the offsets).

With the following shell script (tested with ImageMagick 6.9 on GNU/Linux) it is possible to preview a new YUV from an image acquired with neutral settings. Input values are in the range [0, 2048] for the multipliers and in the range [-128, 127] for the offsets, as expected by BitrateEditor. Such values will be converted for use by ImageMagick to the ranges [0, 2.0] and [-0.5, 0.5] respectively.

# Get filename from command line.
# Range: [0, 2048]
# Range [-128, 127]
# Remove extension from filename.
BASENAME="$(echo "$FILENAME" | sed 's/\.jpg$//' | sed 's/\.png$//' )"
# Function to do floating point calculations.
calc() { awk "BEGIN{print $*}"; }
# Convert YUV coefficients to the range [0.0, 2.0]
cY="$(calc $cY/1024)"
cU="$(calc $cU/1024)"
cV="$(calc $cV/1024)"
# Convert YUV offsets to the range [-0.5, 0.5]
oY="$(calc $oY/256)"
oU="$(calc $oU/256)"
oV="$(calc $oV/256)"
# Use ImageMagick internal conversion from/to YCbCr and sRGB.
convert "$FILENAME" \
    -colorspace 'YCbCr' -separate \
    \( -clone 0 -fx "      $oY + $cY * u[0]"         -clamp \) \
    \( -clone 1 -fx "0.5 + $oU + $cU * (u[0] - 0.5)" -clamp \) \
    \( -clone 2 -fx "0.5 + $oV + $cV * (u[0] - 0.5)" -clamp \) \
    -delete 0-2 \
    -set colorspace 'YCbCr' -combine -colorspace sRGB "${BASENAME}_custom.jpg"

The ImageMagick incantation is explained here:

  1. The first line does the conversion from sRGB to the YCbCr colorspace (when dealing with digital images, if you read YUV, it is actually YCbCr). The result are three separated channels: Y, Cb and Cr, numbered #0, #1 and #2.
  2. The second line makes a clone of the Y channel and applies the multiplier and the offset. A new channel will be created, with number #3.
  3. The third and fourth lines will create the modified versions of channels Cb and Cr, applying the corrections. Two new channels will be created: #4 and #5.
  4. Using the delete command, the first three channels will be deleted, so only the modified ones remain.
  5. The three modified Y, Cb and Cr channels are combined together and converted back to sRGB.

NOTICE: BitrateEditor shows a preview of an image simulating the selected YUV profile. The program uses some hard-coded coefficients to perform the conversion from/to YCbCr and RGB. There is not a single formula for such a conversion, but there are many standards (BT.601, BT.709, JPEG) adopted in various circumstances (analog, digital, HDTV, etc.). In the script above we did not use any of that formulas, but instead we relayed on the internal method used by ImageMagick, we just used the name of the colorspace YCbCr.

Exposition (Metering Mode)

The SJ8Pro contains three metering tables used for the three metering modes: Center, Spot and Average. Each table is a matrix of 12×8 integers; each number indicates the weight of that portion of the image in calculating the correct auto exposure.

By inspecting the exposition matrices with BitrateEditor, it seems that they are actually messed-up: Spot and Average seems to be swapped:

The tables are contained into the aaa_default_00_Imx377 file (inside the ROMFS section #3), at offsets 0x285, 0x2E5 and 0x345 respectively. Each exposition table is a matrix of 12×8 bytes; each number represents the exposition weight of a portion of the image, being the image divided in 8 rows and 12 columns.

Gamma correction

Simply speaking, gamma can make the image lighter or darker in a selective manner, i.e. acting differently on shadows and highlights. By acting differently on the red, green and blue channels, gamma can also do color balancing.

Gamma correction is probably applied in a later stage of the Ambarella video processing pipeline. Gamma is a function that transforms brightness or luminance values, it is usually nonlinear and affects the highlights, midtones, and shadows separately. In our case there are different gamma curves for the three color channles: red, green and blue. Different video formats (4K, 1080, etc) use different gamma correction tables.

BitrateEditor exposes and allow the modification of several look-up tables (LUT) contained into the files adj_video_default_0[0-5]_Imx377 and adj_still_default_0[0-1]_Imx377 (file are contained into firmware section #3). The tables are shown grouped by three, i.e. we work actually on a 3 x 1D-LUT, one for each color channel: Red, Green and Blue. In the following picture we see the editing of the group called 4K30/255; for each color component we have 256 values arranged for compactness in 16 rows:

The LUTs are used to transform each color component, mapping 254 input values into a 10-bits integer. For example, following the table above, a red input value of 0 is mapped to 0 (first entry of the red table), a red input value of 16 is mapped to 37 (seventeenth entry of the red table), and so on. The 256 values will be used probably with spline interpolation to calculate the transformation on each color component.

Instead of writing down the raw numeric values, BitrateEditor allow you to draw the gamma curves just dragging nodes over a graph (select the Graphs menu). In real time you will see how the curves will impact over the image colors. Once you are satisfied with the curves. select the Update table from spline from the menu, this will update numeric values into the table. Otherwise select Recalculate spline to re-draw the curves from table numbers. Use right click on the nodes to view the useful context menu.

What gamma curves are applied on each video mode

In the image processing pipeline, the SJ8 Pro actually uses two groups of three LUTs. For example, if you are filming at 4K30 FPS, the groups used are 4K30/255 and 4K30/128. The groups are applied to each frame using an unknown method, it seems that the first group */255 applies to highlights, the second group */128 applies to shadows, while it seems that the */0 group is not used at all. See below for a partial study on how gamma tables are mixed together.

The following table shows what group of LUT tables are used for each video mode. Also the tables used for photo modes are listed:

Group Contained in file Used for video modes
4K30/* adj_video_default_00_Imx377 4K@(25,30)
4K60/* adj_video_default_01_Imx377 4K@(50,60)
FHD60/* adj_video_default_02_Imx377 4K@24,
Touchscreen operations
FHD120/* adj_video_default_03_Imx377 1920×1080@120
720@240/* adj_video_default_04_Imx377 1280×720@240
Group Contained in file Used for photo mode/ISO
Photo/* adj_still_default_00_Imx377 Photo 100,200,400
Burst Mode 100,200,400,800,1600,3200,6400
Photo Lapse 100,200,400
Photo-Hi-ISO/* adj_hiso_still_default_00_Imx377 Photo 800,1600,3200,6400
Photo Lapse 800,1600,3200,6400

I have not found any video mode which is affected by tables contained into the file adj_video_default_05_Imx377, may be it affects some of the non active video modes?

How gamma curves are mixed together

I tried to understand how the gamma curves are mixed together to produce the final result. As far I know, there is not official documentation from Ambarella and there is no exhaustive treatment of the subject. I proceeded by uploading some gamma curves with a very specific pattern, then I filmed with the camera a reference image displayed on a computer display, trying to keep always the same lighting conditions and changing the ISO and EV (exposition) settings.

The reference image

The fixed ISO modes work in a quite predictable manner, whereas ISO MAX modes are rather hard to understand.

  • Using fixed ISO modes (from ISO 100 to ISO 1600) it seems that only the */255 LUTs group is used, the other groups */128 and */0 do not play any role in this modes.
  • Using dynamic ISO modes (from ISO MAX 100 to ISO MAX 6400) it seems that */255 and */128 groups are used: the first for bright areas and the second for shadows. The */0 curves remain unused.

Fixed ISO 1600: test only one color per LUTs group

In the following two tests I set only one color channel for each LUTs group:

Test #28
Test #29

The following images were captured at ISO 1600 (using other fixed ISO modes produces similar results). The resulting frames show only the color enabled in the */255 group (blue in the first test, green in the second), so I deduced that LUTs group */128 and */0 are not used at all:

Only the blue channel in */255 group
Only the green channel in */255 group

Fixed ISO 1600: only the */255 group matters

We made four other tests, mixing different slopes on LUT tables */255 and */128:

Test #31
Test #30

Test #32
Test #33

Even in these cases only the tables */255 produce effects on the final result. In first, second and fourth example the */128 gamma curves have a different slope (zero, 1 and 0.59), but no noticeable effects are visible in the images. In the third example the */255 gamma curves have a reduced slope, resulting into a visible reduced contrast.

Group */255 linear, */128 linear
Group */255 linear, */128 zero

Group */255 reduced slope, */128 linear
Group */255 linear, */128 reduced slope

ISO MAX 6400: test only one color per LUTs group

Using ISO MAX modes, both the */255 and */128 groups become effective, whereas the */0 group still does not produce any visible effect.

The first two tests use gamma curves with only one different color component for each LUTs group (the same gamma graphs seen above):

  • Test #28: blue for */255 group, green for */128 and red for */0.
  • Test #29: green for */255 group, red for */128 and blue for */0.

It is rather clear that the */255 group is used for the brightest part of the image, group */128 is used for the darker parts and the third color component from the */0 group is never used:

Test #28 ISO MAX: blue from */255 group, green from */128
Test #29 ISO MAX: green from */255 group, red from */128

Separating the blue and the green components of the first test (produced by gamma curves */255 and */128 respectively), we get the following images. It seems that the curves are applied in a mutually exclusive manner: at some brightness threshold there is a cut-off and the color channel becomes zero (black), meaning that the relevant gamma curve does not apply anymore; it seems that there is no interpolation or bending between LUTs groups. Beside that, it is clear that gamma curve */128 produces halftones, whereas the curve */255 is applied augmenting by far the contrast, something like multiplying by 2 the gamma value:

Blue channel from Test #28 ISO MAX
Green channel from Test #28 ISO MAX

Separating the green and the red components of the second test (produced by gamma curves */255 and */128 respectively) we can confirm the high contrast used in applying the */255 curve and the missing interpolation or blending of the two curves.

Green channel from Test #29 ISO MAX
Red channel from Test #29 ISO MAX

ISO MAX 6400: how does LUTs groups mixes

With the other four tests I tried to guess how the */255 and */128 LUTs are mixed together.

Group */255 linear, */128 linear
Group */255 linear, */128 zero

Group */255 reduced slope, */128 linear
Group */255 linear, */128 reduced slope

How does group */255 interpolate with */128?

Test #36
Test #37
Test #38

Only green channel in group */255
Only red channel in */255 group
Only blue channel in */255 group

  1. Below some brightness threshold, group */128 and */255 are used in combination. You can see the central part of the leftmost column, that is light blue, it is not rendered properly untill the */255 gives its contribute in blue channel.
  2. It seems that above some brightness threshold, there is a drastic change in gamma correction and group */255 becomes prevalent, if not exclusive.

The following actual scene filmed wit test #38, shows that the brightest parts get a totally different gamma correction. However, it is not possible to explain why the color blue does not prevail in the brightest areas, as it should be the only color channel contributed by the */255 group. It seems that some other correction mechanism is applied when a color channel is too dark. I suppose that a negative linear green channel was automatically added:

Test #38: actual scene

Anomalies if */255 is too dark

Finally I tried another border case, where the */255 group is all zero and the */128 group is linear. Two different tests demonstrate that the */0 group does not play any role in the processing.

Test #34
Test #35

We will have expected that the brightest part of the image become almost black, but instead we got a strange effect, where colors become somewhat negative: you can see the green part at the center of the image (red on the original image) and the red stripe at the top (which is white on the original image, but it can be actually be sensed as light cyan by the camera).

Test #34: group */0 all linear
Test #35: group */0 all zero

Gamma curves */0 are not used

It was supposed that the three groups 4K30/255, 4K30/128 and 4K30/0 are used with interpolation at different light levels (highlight, midtones and shadows), but it seems not to be true. Making several tests it turned out that groups 4K30/255 and 4K30/128 are actually used with interpolation for highlights and shadows, but the 4K30/0 is not used at all. It is not clear if there is a firmware bug or if the theory is non understud, but to the practical effect you can ajust the other two group and leave the 4K30/0 untouched (or make it a straight ascending line, just to be safe) because the effect is not noticeable.

We tried also groups 720@240/* (tables found in file adj_video_default_04_Imx377), obtaining the same results, so we deduce that the rule applies to all the adj_video_default_*_Imx377 files: the */0 curves have no effects at all.

In the following frames you can see how the 4K30/255 and 4K30/128 groups produces the expected results, whereas the 4K30/0 does not have any effect. The definitive proof should be that zeroing groups 4K30/255 and 4K30/128 and leaving at default values the group 4K30/0, produces a perfect black frame.


It is possibile to apply a transformation to the chrominance of the images, i.e. the color saturation. The Ambarella processor applies chroma transformations probably at the same stage of gamma correction, as the transformation tables are stored into the same files.

BitrateEditor exposes three chroma tables: 4K30/255, 4K30/128 and 4K30/0; theirs content affects videos filmed in 4K at 24 and 30 FPS. Videos taken at other resolutions (Ultra, 720, 1080, 1440 and 2.7K) are affected by others tables that should be added to BitrateEditor, see issue #8.

Also photos have their chroma tables contained into adj_still_default_00_Imx377 and adj_hiso_still_default_00_Imx377.

Tables Contained in file Used for video modes
4K30/* adj_video_default_00_Imx377, offset 0x74F4 4K@(25,30)
4K60/* adj_video_default_01_Imx377, offset 0x74F4 4K@(50,60)
1080/* adj_video_default_02_Imx377, offset 0x74F4 4K@24
Touch screen menu
FHD120/* adj_video_default_03_Imx377, offset 0x74F4 1920×1080@120
720/* adj_video_default_04_Imx377, offset 0x74F4 1280×720@240
Tables Contained in file Used for photo modes
Photo/* adj_still_default_00_Imx377, offset 0xA63C Photo 100,200,400
Photo Lapse 100,200,400
Burst Mode 100,200,400,800,1600,3200,64000
Photo-Hi-ISO/* adj_hiso_still_default_00_Imx377, offset 0xA63C Photo 800,1600,3200,6400
Photo Lapse 800,1600,3200,6400

Each chroma curve is defined by 128 points that map to a chrominance value ranging from 0 to 2048. On the X axis there is the brightness of the image pixels, on the Y axis there is the chroma correction factor to be applied. A value of zero means to remove all the chroma information, thus producing a grayscale image; the maximum value of 2048 instead means an over-saturated color. The median natural value should be 1024.

Chroma curve

The three curves are applied by stretching the full range over the full brightness range of the image, i.e. the leftmost point of the curve applies to the darkest points of the image, the rightmost point of the curve applies to the brightest points of the image. The three curves are combined together, probably each one is weighed upon the overall exposition of the image. It seems that the 4K30/128 is the most effective for evenly exposed images, so it is the most effective correction on the overall result. The curve 4K30/0 weighs more when the image is overexposed and the curve 4K30/255 weighs more when the image is underexposed (generally the effect of the last one is barely notable). Probably, after applying the weigh calculated on exposure, the three values are added together and trimmed to 2048.

Changes made on tables 4K30/* will be written by BitrateEditor into the file adj_video_default_00_Imx377, changes on tables FHD30/* should go instead into adj_video_default_02_Imx377.

Chroma curves examples

In the following images you can have an idea on how the three chroma curves influence the color saturation of the image. For each test we prepared the three graphs (4K30/255, 4K30/128 and 4K30/0) as a different patterns of a square wave. Then we filmed a reference image using different exposition values.

Here you are the reference image; a gradient of the full RGB palette created with a Python script:

RGB palette gradient

Curve 4K30/255

We tried to understand when the 4K30/255 curve is used. It turned out that it is used only for underexposed images: only using an EV -2.0 it was possibile to barely view the effect of the square tooth at the center of the graph:

Using an exposition of EV -1.0 or higher, no chrominance is added at all. Some mild effect is visible at EV -2.0, despite the chroma graph teeth were set to the maximum value of 2048. In the darker part of the image the effect is not noticeable; the first tooth on the left produces almost no effect. Also the third tooth on the right does not produces any noticeable effect. Only the central narrow tooth produces a narrow band of color. If the tooth instead expands from the center to the right (last image), the colored area expands from the center towards the brightest part.

So the maximum effect of the 4K30/255 curve is at EV -2.0, but is very mild even if the curve is all set to 2048 max value (which is the SJ8 Pro defualt):

Curve 4K30/128

The curve 4K30/128 is the most effective; its effect is visible very well from EV -2.0 to EV +2.0:

Curve 4K30/0

The curve 4K30/0 is effective, using the maximum value of 2048, starting from EV 0.0 and above:

Mixing the curves

The first example shows the effect of creating some disjointed theet on the three curves; each tooth is set at the maximum value of 2048. Actually the single tooth of the curve 4k30/255 produces almos no visble effect, you can see only three narrow bands of colors corresponding to teeth on curves 4k30/128 and 4k30/0:

The last example is used to show how curves are mixed together. In this case a wide teeth on curve 4K30/128 is mixed with a narrow teeth on curve 4K30/0. Each teeth is set to 1024 (half of the maximum), so taht the more satured color band on the overlapping region can be apreciated.

AGC and digital gain

Automatic Gain Control

White balance presets

3D LUT tables

There are some 16x16x16 3D LUTs tables for color grading inside the files VideoCc[0-4]_Imx377 and StillCc[0-4]_Imx377 (contained in section #3 of the firmware file). See this post on (in Russian) and this one about the file format used.

Using a Python script I extracted the five LUTs from the VideoCc* files and created a sequence of images from them:


It remains to be seen when such tables are used. The files StillCc* contain the same LUT tables.



The author is adding support for editing sharpness tables in BitrateEditor: see his post: таблиц резкости.

Audio files

Partition #3 contains some .pcm audio files which are used at power-on, power-off, etc. The following files exist:

  • img_48k.pcm - Photo shutter noise.
  • optone_48k.pcm - Bell.
  • power_off_48k.pcm - Power-on sound.
  • power_on_48k.pcm - Power-off sound.

They are headerless audio files, but you can convert them to wav using SoX, a command line tool to manipulate audio files.

sox -r 48k -e signed-integer -b 16 -L -c 1 -t raw power_off_48k.pcm power_off_48k.wav

The following table explains the SoX command line options used:

-r, –rate RATE[k] Sample rate.
-e ENCODING, –encoding ENCODING PCM data stored as signed (two’s complement) integers.
-b BITS, –bits BITS The number of bits in each encoded sample.
-L, –endian little The byte-order of the audio data.
-c CHANNELS, –channels CHANNELS The number of audio channels in the audio file.
-t, –type FILE-TYPE Gives the type of the headerless audio file.

Ambarella imaging pipeline

The following image is leaked from the Ambarella A12 SDK:

Ambarella A12 imaging pipeline

My Custom firmware

This is my list for firmware customizations:

  • Increased bitrates, as per other 4K action cameras. Particular attention to default settings and 1920×1080 mode.
  • Increased keyframes rates (reducing GOP-N): one keyframe every 1/4 second instead of 1 per second.
  • Changed YUV color profiles: less contrast for SJCAM - Vivid, more contrast for Flat
  • Fixed exposition profiles: Center, Spot and Average.
  • Changed gamma curves: reducing blue sky and contrast.
  • Changed power-on, power-off and photo shutter sounds with louder ones.
  • Disabled LRV (low resolution videos) recording.


The SJ8 Pro camera has by default very low bitrates compared with other 4K action cameras. In the following table you can compare three cameras in various video modes. My custom settings are geared to always keep the standard quality and to film mainly at 1920×1080, to save space and battery.

Yi 4K+
DJI Osmo
Action 4K
My Custom
Video Mode Eco Std Fine Default S-Fine Default Eco Std Fine
4K@60 50 60 100 100 135 100 80 100 120
4K@30 30 40 60 60 100 100 46 72 98
2.7K@60 46 60 72 60 75 100 40 60 80
2.7K@30 24 34 52 45 60 82 30 48 60
1440@60 24 30 36 60 75 36 56 76
1440@30 24 30 36 45 60 28 46 58
1080@120 44 58 74 60 75 100 40 60 80
1080@60 24 30 36 45 60 82 30 48 60
1080@30 18 24 30 45 60 36 24 38 48
720@240 24 30 36 60 75 100 40 60 80

NOTICE: For bitrates of 100 Mbit/s or above you have to consider the micro SD card performances. Recording a stream of 100 Mbit/s means writing a sustained stream of 12 Mb/s (megabytes/second). Checking the speed class ratings from the Wikipedia SD card page, you understand that you need at least a V30 Video Speed Class, or U3 UHS Speed Class.

Bitrates GOP

I want at least 4 keyframes per second, so I can cut scenes without re-encoding with the precision of about 0.25 seconds. The original firmware instead put only a keyframe every second.

GOP-N Values
FPS 24 25 30 60 120 240
SJ8Pro Default 24 32 32 64 120 240
My Custom SJ8Pro 6 8 8 16 32 64

YUV Profiles

For my taste the two YUV profiles are both too exagerated. The Vivid - SJCAM profile has too much contrast and colors are too much saturated, something that is eye-catching on a small smartphone screen, but rather disturbing on a larger and good quality screen. By contrast the Flat profile is so washed-out that you almost never want to use it.

For the default and vivid profile I reduced the multipliers by about 6% on the luminance channel and by about 14% on the colors channels. Then I decreased the luminance offset (2%) to recover a bit of the black. For the flat profile I reduced the luminance multiplier by about 19%, on both the color channels the multiplier was reduced by about 21%; then I added about 2.5% to the luminance offset, to get some more white.

The resulting two profiles are not so different from each other, may be you cannot tell them apart looking at the touch screen. This may be a problem, because of the firmware bug which does not properly show the selected profile name and which does not remember the selected profile on power-off/power-on. Neverthless you can use the flat profile when you want to have softer colors and contrast.

SJCAM SJ8Pro Default My Custom SJ8Pro
Default Vivid Flat Default Vivid Flat
Y 1024 1024 690 960 960 830
U 1024 1024 820 880 880 810
V 1024 1024 820 880 880 810
Y-offset 0 0 40 -5 -5 6
U-offset 0 0 0 0 0 0
V-offset 0 0 0 0 0 0


Metering tables were fixed, this simply means swapping profiles Spot and Average.

Gamma curves

After countless experiments with the gamma curves, I decided to replace the original ones with ascending linear lines, i.e. no actual gamma transformation. There is no documentation on how the */255, */128 and */0 groups are mixed together, from my experiments it seems that:

  • Group */0 is not used at all.
  • Groups */255 and */128 are mixed togheter, but with some sort of brightness threshold, so it is very likely that you can obtain color banding if graphs curves are not accurately tuned.
  • It seems that in some particular circumstances (some color component of */255 is very dark) the gamma curve is replaced automatically with something different, may be a negative (descending) curve.

For all that reasons, I decided to replace the curves with linear ones. It may be that I will intervene in the future if I notice any problems in the footages.


I changed the original sounds for power-on, power-off and photo shutter with something more audible. They are simple and loud beeps, but with different patterns, so they can be distinguished.


I suggest to add a single line autoexec.ash to disable the recording of the .LRV (low resolution video) files into the SD card. I don't use them at all, so it is a waste of space and CPU/battery to create them.

Web References

doc/appunti/hardware/ambarella_custom_firmware.txt · Last modified: 2021/12/28 10:34 by niccolo